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LOTTERY.DOC
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1986-11-08
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665 lines
PROGRAM INSTRUCTIONS
LOTTERY FUN, VERSION 1.003
NOVEMBER 1986
>>>>>>>>>> DISCLAIMER <<<<<<<<<<
THE PROGRAM "LOTTERY FUN" IS DESIGNED TO BE USED FOR
ENTERTAINMENT. THE AUTHOR RESERVES THE RIGHT TO MAKE UNANNOUNCED
AND/OR UNDOCUMENTED CHANGES TO THE PROGRAM AT ANY TIME. NO
WARRANTY AS TO FUNCTIONALITY, OR USEFULNESS FOR ANY COMMERCIAL OR
PRIVATE PURPOSE IS IMPLIED OR MADE. THE AUTHOR HAS ENDEAVORED TO
MAKE THE PROGRAM WORK AND HAS TESTED IT TO THE BEST OF HIS
ABILITY. WHETHER IT WILL WORK FOR THE USER OR MEET THE USER'S
NEEDS IS NOT WARRANTED IN ANY WAY.
DISCLAIMER OF LIABILITY FOR USE: YOU ASSUME RESPONSIBILITY
FOR THE SELECTION OF THIS PROGRAM TO ACHIEVE YOUR INTENDED
RESULTS. IN NO EVENT WILL THE AUTHOR, KARL W. EHRLICH, BE LIABLE
TO YOU FOR ANY DAMAGES, INCLUDING BUT NOT LIMITED TO, LOST
PROFITS, SAVINGS, OR OTHER INCIDENTAL AND/OR CONSEQUENTIAL
DAMAGES ARISING OUT OF THE USE OR INABILITY TO USE THIS PROGRAM.
>>>>>>>>>> LICENSE <<<<<<<<<<
THE SOFTWARE AND DOCUMENTATION ON THE ACCOMPANYING DISK
FILES ARE AND REMAIN THE PROPERTY OF KARL W. EHRLICH, BOX 722,
DAHLGREN, VA, 22448. YOU MAY COPY THIS DISK TO MAKE A MASTER
WORKING COPY AND ANY NUMBER OF ARCHIVAL COPIES AS YOU MAY NEED TO
PRESERVE YOUR SOFTWARE INVESTMENT. YOU MAY ALSO COPY AND
DISTRIBUTE THE PROGRAM, SO LONG AS YOU ALSO COPY THE ASSOCIATED
DOCUMENTATION AND SAMPLE FILES. THE COPYRIGHT ON THESE ITEMS ARE
RESERVED TO THE AUTHOR. YOU MAY TRANSFER THIS COPY OF THE
SOFTWARE AND ITS DOCUMENTATION TO ANOTHER PERSON SO LONG AS THE
PERSON RECEIVING THIS SOFTWARE AGREES TO THE TERMS STATED HEREIN.
YOU MAY, AT YOUR OWN RISK, MODIFY THE PASCAL SOURCE CODE IN
THIS PROGRAM AND MAKE USE OF THE CODE AND IDEAS CONTAINED
THEREIN. IF YOU DO SO YOU MAY NOT DISTRIBUTE THE RESULTING
PRODUCT UNDER THE ORIGINAL NAME, AND MUST CITE THIS PROGRAM BY
REFERENCE IN THE DOCUMENTATION OF THE RESULTING PROGRAM.
GREETINGS!
ALL THE LEGAL STUFF ABOVE IS TO ENSURE THAT I DON'T GET SUED
FOR GIVING IT AWAY. IT STILL APPLIES.
THIS IS MY FIRST PROGRAM PRODUCED FOR THE PUBLIC USE. IT
CAME ABOUT AS AN OUTGROWTH OF LEARNING TO USE TURBO PASCAL.
OBVIOUSLY THE PROJECT TOOK ON A LIFE OF ITS OWN AND A USEFULL, I
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HOPE, PRODUCT RESULTED. IT REPRESENTS ABOUT 100 HOURS OF WORK
AND NEARLY 2000 LINES OF STRUCTURED SOURCE. I HOPE THAT YOU ENJOY
IT. I PLAN TO WRITE OTHER PROGRAMS IN THE FUTURE. IF YOU ENJOY
THIS PROGRAM OR FIND IT USEFULL AND WOULD LIKE TO ENCOURAGE
FURTHER WORKS I WOULD APPRECIATE A DONATION OF MONEY ($5.00 WOULD
BE NICE, $10.00 WOULD BE WONDERFUL) ALONG WITH ANY CONSTRUCTIVE
COMMENTS OR SUGGESTIONS CONCERNING THE PROGRAM. A COMBINED
CONTRIBUTION / SOFTWARE TROUBLE AND COMMENT FORM IS AT THE BACK
OF THIS FILE.
WHAT YOU HAVE:
ON THIS DISK YOU WILL FIND 5 FILES ASSOCIATED WITH THIS
PROGRAM. THESE FILES ARE:
LOTTERY.DOC
LOTTERY.COM
LOTTERY.PAS
DATA1.LFD
DATA2.LFD
YOU ARE CURRENTLY READING THE LOTTERY.DOC FILE.
LOTTERY.COM IS THE ACTUAL PROGRAM FILE, LOTTERY.PAS IS THE
TURBO PASCAL SOURCE CODE FOR THE PROGRAM, AND DATA1.LFD &
DATA2.LFD ARE DATA FILES WHICH I WILL EXPLAIN LATER.
WHAT THE PROGRAM DOES:
THIS PROGRAM ALLOWS THE USER TO KEEP TRACK OF PICK 6/40
LOTTERY TICKETS (SUCH AS THOSE SOLD IN THE MARYLAND LOTTERY) THAT
HE (OR SHE) MAY HAVE PURCHASED, STORE SETS OF THESE TICKETS TO
DISK, RETRIEVE THESE SETS AND ENTER THE WINNING LOTTERY NUMBERS,
AND RAPIDLY DETERMINE IF THERE ARE ANY WINNERS IN THE SET. IT
ALSO ALLOWS THE USER TO RUN SIMULATIONS OF 200 TICKETS DRAWN
AGAINST A RANDOM WINNER TO EXPERIENCE THE ODDS OF WINNING. IT IS
DESIGNED FOR ENTERTAINMENT USE ONLY AND ALL OTHER USES ARE
STRICTLY AT THE USER'S RISK.
THE PROGRAM IS RELATIVELY SIMPLE AND MENU DRIVEN. IT ALLOWS
THE USER TO GENERATE ANY NUMBER OF RANDOM SELECTIONS, UP TO 200,
WHICH CAN THEN BE BET WHERE IT IS LEGAL TO DO SO.
WHAT THE PROGRAM DOES >>>>NOT<<<< DO:
THIS PROGRAM DOES NOT IMPROVE YOUR ODDS OF WINNING AT ANY
LOTTERY OR GAMBLING VENTURE. FURTHER THE AUTHOR TAKES THIS
OPPORTUNITY TO FIRMLY STATE THAT IT IS NOT INTENDED TO IMPROVE
YOUR CHANCES OF WINNING, OR FOR THAT MATTER INCREASE YOUR CHANCES
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OF LOSING, AT ANY GAME OF CHANCE, SKILL, SKULLDUGGERY, DECEIT, OR
GOVERNMENT SPONSORSHIP (SUCH AS A STATE LOTTERY). IF YOU
OBTAINED THE PROGRAM FOR THIS PURPOSE, GIVE UP THE IDEA NOW.
THIS PROGRAM WAS WRITTEN FOR TO BE USED FUN.
SYSTEM REQUIREMENTS:
TO RUN THIS PROGRAM YOU NEED:
1. IBM PC* OR IBM XT*
2. COLOR GRAPHICS BOARD AND COLOR MONITOR
3. PC DOS 2.0 OR LATER
4. IBM PERSONAL COMPUTER PRINTER OR GRAPHICS PRINTER OR MOST
OTHER PRINTERS WITH CONTINUOUS FORM PAPER. PRINTER MUST BE
CONFIGURED AS LPT1: OR PRN: **
* IBM IS INTERNATIONAL BUSINESS MACHINES
** PROGRAM CAN BE RUN WITHOUT A PRINTER
THIS PROGRAM SHOULD WORK WITH THE VARIOUS IBM PC CLONES THAT
ARE 100% COMPATIBLE INCLUDING COLOR GRAPHICS. IT SHOULD ALSO
WORK WITH MS-DOS 2.0 OR GREATER. BUT, THESE CONFIGURATIONS HAVE
NOT BEEN TESTED.
THIS PROGRAM IS PROVIDED IN COMPILED FORM, AND WAS WRITTEN
IN BORLAND INTERNATIONAL'S TURBO PASCAL 2.0. I HIGHLY RECOMMEND
THIS PASCAL TO ANY WHO WANT TO TRY THE LANGUAGE.
GETTING STARTED:
THE FIRST THING YOU SHOULD DO IS MAKE A BOOTABLE COPY OF
THIS PROGRAM. TO DO THIS START WITH A NEW DISK AND FORMAT IT WITH
YOUR SYSTEM DOS ON THE DISK. INCLUDE YOUR COMMAND.COM AND ANY
USUAL BOOT FILES THAT YOU MAY NORMALLY USE. FOR INSTRUCTIONS ON
HOW TO DO THIS CONSULT YOUR USER'S MANUAL OR YOUR FRIENDLY
NEIGHBORHOOD COMPUTER GURU, WHICHEVER IS EASIER. NEXT COPY THE
FILES ON THIS DISK TO THE BOOTABLE DISK.
AFTER MAKING THE BOOTABLE COPY OF THE PROGRAM FROM THIS DISK
PUT A WRITE PROTECT TAB ON IT IF ONE IS NOT ALREADY THERE, AND
STORE IT AWAY IN A SAFE PLACE AGAINST FUTURE NEED.
MAKE ANOTHER COPY OF YOUR BOOTABLE DISK. KEEP ONE AS THE
BACKUP AND THE OTHER AS A MASTER.
TO START THE PROGRAM:
IF YOUR COMPUTER IS ALREADY BOOTED AND RUNNING WITH THE DOS
PROMPT SHOWING IN THE MONITOR:
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1. SELECT DRIVE A OR B (YOUR CHOICE) AS THE ACTIVE DRIVE.
2. INSERT THE DISK IN THE ACTIVE DRIVE (A OR B).
3. TYPE "LOTTERY" AND PRESS RETURN.
4. THE PROGRAM WILL LOAD AND RUN.
IF YOUR COMPUTER IS SHUT OFF:
1. INSERT THE PROGRAM DISK INTO DRIVE A.
2. POWER UP THE SYSTEM.
3. WHEN THE DOS PROMPT APPEARS TYPE "LOTTERY" AND PRESS RETURN.
4. THE PROGRAM WILL LOAD AND RUN.
OPERATING THE PROGRAM:
WHEN YOU START THE PROGRAM AN INITIAL SCREEN WILL APPEAR
SHOWING THE NAME OF THE PROGRAM, ITS VERSION NUMBER, AND A
COPYRIGHT NOTICE. YOU WILL ALSO HEAR A SHORT ALTERNATING TWO
NOTE SIGNAL. DO NOT BE ALARMED, THIS PROGRAM HAS A FEW
INTERESTING BELLS AND WHISTLES IN VARIOUS PARTS OF ITS OPERATION.
THE INITIAL SCREEN IS FOLLOWED BY THE MAIN MENU WHICH GIVES
THE CHOICES AVAILABLE TO THE USER. ONLY THOSE CHOICES WHICH ARE
VALID WILL APPEAR. THE TOTAL LIST OF CHOICES INCLUDES:
0. EXIT THE PROGRAM.
1. READ A TICKET SET FROM DISK
2. START NEW TICKET SET
3. ENTER MORE TICKETS INTO SET (FROM KEYBOARD)
4. ADD RANDOM PICKS (TICKETS) TO THE SET
5. EDIT TICKETS IN THE SET
6. STORE TICKET SET TO DISK
7. ENTER (OR ERASE) WINNING TICKET DRAW
8. SCAN TICKET SET FOR WINNERS
9. PRINT TICKET SET
10. DISPLAY TICKET SET
11. RUN SIMULATION OF (200 TRIALS) LOTTO
12. OPTIONS MENU (CHANGE PRINT AND DISPLAY OPTIONS)
13. DATA FILE DIRECTORY
14. ERASE DATA FILE
15. RENAME DATA FILE
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OPERATING THE PROGRAM REQUIRES ONLY THAT THE USER ENTER THE
CHOICE DESIRED AND PRESS THE RETURN KEY. IF AN ILLEGAL OR
NONSENSE ANSWER IS ENTERED AN ERROR MESSAGE MAY BE GENERATED
FOLLOWED BY A RETURN TO THE MOST RECENT PROMPT.
IN SOME CASES THE PROGRAM WILL GIVE AN ERROR MESSAGE AT THE
BOTTOM OF THE SCREEN AND PAUSE. SIMPLY PRESS ANY KEY AND THE
PROGRAM SHOULD RESUME.
SINCE IT IS RARE (IF EVER) THAT A PERSON ACTUALLY HITS A BIG
WINNER IN A LOTTERY, I HAVE INCLUDED TWO DATA FILES THAT PROVIDE
YOU WITH SOME OF THE TYPICAL PROGRAM OUTPUT. DATA1 HAS A 4
NUMBER MATCH, A 5 NUMBER MATCH, AND A 6 NUMBER MATCH TO
ILLUSTRATE THE OUTPUTS AVAILABLE TO THE USER. DATA2 HAS A
SIMULATION RUN USING THE PROGRAM IN WHICH THREE WINNERS WERE
ENCOUNTERED IN A 200 TICKET SET. TRY THEM FOR EXPERIENCE.
EACH OF THE AVAILABLE CHOICES WILL BE DESCRIBED BELOW:
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CHOICE 0, EXIT PROGRAM.
THIS CHOICE WILL CAUSE A NORMAL EXIT FROM THE PROGRAM AND
RETURN YOU TO DOS.
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CHOICE 1, READ TICKET SET FROM DISK.
THIS CHOICE ALLOWS THE USER TO READ IN A DATA FILE OF
TICKETS FROM THE DISK. DATA FILES ARE NAMED WITH AN UP TO 8
CHARACTER NAME OR A DRIVE PREFIX AND AN UP TO 8 CHARACTER NAME.
EXAMPLES OF VALID NAMES ARE:
DATA A:DATA HERO1 B:HERO2 C:ZAPP
FILES ARE STORED ON DISK WITH A .LFD SUFFIX. DO NOT INCLUDE
THE SUFFIX IN YOUR FILE NAME ENTRY OR IT WILL BE REJECTED. THE
PROGRAM TAKES CARE OF THE SUFFIX.
*** NOTE ***
THIS CHOICE WILL WIPE OUT ANY TICKET SET CURRENTLY STORED IN
MEMORY.
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CHOICE 2, START NEW TICKET SET.
THIS CHOICE WILL WIPE OUT ANY TICKET SET IN MEMORY AND ALLOW
THE USER TO GENERATE A TICKET SET IN ANY WAY DESIRED.
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CHOICE 3, ENTER MORE TICKETS INTO SET.
THIS CHOICE ALLOWS THE USER TO INPUT SELECTIONS FOR A
LOTTERY TICKET IN ANY ORDER. THE SCREEN CLEARS AND THE USER IS
INFORMED OF HOW MANY MORE TICKETS MAY BE ENTERED. TO ABORT
TICKET ENTRY, OR TO END THE ENTRY OF TICKETS YOU MAY ENTER A
SELECTION OF 0 AT ANY TIME. THE SYSTEM WILL PROMPT YOU FOR 6
NUMBERS BETWEEN 1 AND 40 WHICH MAY BE ENTERED IN ANY ORDER.
AFTER THE SIXTH ENTRY YOUR SELECTED NUMBERS WILL BE SORTED AND
THE SELECTION VALIDATED. IF YOU PICKED A SELECTION WHICH IS
INVALID A MESSAGE WILL BE DISPLAYED FOLLOWED BY A RETURN TO THE
SELECTION PORTION OF THE ROUTINE. IF YOU PICKED A VALID
SELECTION FOR A TICKET YOU WILL BE ASKED TO CONFIRM OR REJECT THE
ENTRY. THE ROUTINE WILL THEN LOOP BACK TO THE START. TO RETURN
TO THE MAIN MENU SIMPLY ENTER A SELECTION OF 0.
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CHOICE 4, ADD RANDOM PICKS TO SET.
THIS CHOICE ALLOWS YOU TO REQUEST THE COMPUTER TO GENERATE
ANY NUMBER OF RANDOM TICKETS UP TO THE MAXIMUM REMAINING SPACE IN
THE 200 TICKET SET. THUS, IF THE SET ALREADY CONTAINS 103
TICKETS YOU WOULD BE TOLD THAT YOU CAN ONLY REQUEST 97. YOU MAY
EXIT THIS ROUTINE BY TYPING IN AN ENTRY OF 0 CAUSING NO TICKETS
TO BE GENERATED.
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CHOICE 5, EDIT TICKETS IN THE SET.
THIS CHOICE ALLOWS YOU TO EDIT TICKETS IN THE TICKET SET TO
CORRECT ERRORS. WHEN YOU SELECT EDIT A MENU WILL APPEAR GIVING
YOU 4 OPTIONS:
OPTION 0. EXIT THE EDIT FUNCTION.
OPTION 1. INSERT A TICKET INTO THE SET.
THIS IS THE EQUIVALENT OF THE ENTER TICKETS
FUNCTION (CHOICE 3) BUT ALLOWS THE USER TO SPECIFY
WHERE IN THE SET THAT THE TICKET IS TO GO. THE TICKET
AT THAT POSITION AND ALL OTHERS AT HIGHER NUMBERED
POSITIONS ARE MOVED UP ONE POSITION IN THE SET AND THE
SET GROWS BY ONE TICKET.
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OPTION 2. DELETE A TICKET FROM THE SET.
THIS OPTION IS USED TO REMOVE A TICKET
FROM THE SET. YOU ARE ASKED TO CONFIRM YOUR DESIRE TO
DO SO AND ARE WARNED THAT THE TICKET NUMBERS (TICKET NO
1, TICKET NO 2 ETC.) ASSOCIATED WITH EACH REMAINING
TICKET MAY BE CHANGED AS A RESULT. IF YOU CONFIRM YOUR
DESIRE TO DELETE A TICKET YOU WILL BE ASKED FOR THE
NUMBER OF THE TICKET TO BE DELETED. THE SELECTED
TICKET IS DELETED, ALL TICKETS ABOVE THE SELECTED
TICKET ARE DROPED ONE POSITION IN THE LIST AND THE SIZE
OF THE TICKET SET IS REDUCED BY ONE. THE ROUTINE THEN
RETURNS YOU TO THE MAIN MENU. (SEE PRINT TICKETS AND
DISPLAY TICKETS)
OPTION 3. REPLACE A TICKET IN THE SET.
THIS OPTION ALLOWS THE USER TO REPLACE AN
INCORRECT TICKET IN THE SET WITH A CORRECT ENTRY. IT
IS FUNCTIONALLY EQUIVALENT TO USING OPTIONS 1 & 2
SEQUENTIALLY FOR THE SAME SET POSITION.
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CHOICE 6. STORE TICKET SET TO DISK.
THIS CHOICE ALLOWS YOU TO STORE THE CURRENT TICKET SET TO
DISK. YOU WILL BE PROMPTED FOR A FILE NAME AS USED IN CHOICE 1.
WARNINGS ARE ISSUED PRIOR TO OVERWRITING AN EXISTING FILE.
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CHOICE 7. ENTER WINNING TICKET DRAWN.
THIS CHOICE ALLOWS YOU TO ENTER A WINNING NUMBER FOR TICKETS
IN THE SET TO BE COMPARED AGAINST. IT MAY EITHER BE ENTERED BY
THE KEYBOARD, OR A RANDOM DRAW CAN BE REQUESTED. THIS CHOICE
ALSO PROVIDES A WAY TO WIPE (ERASE) THE CURRENT WINNING TICKET
DRAW.
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CHOICE 8. SCAN TICKET SET FOR WINNERS.
THIS CHOICE CAUSES THE PROGRAM TO COMPARE THE WINNING TICKET
(CHOICE 7) WITH THE TICKETS IN THE SET (CHOICE 3,4,5) AND FIND
ANY WINNERS WITH 4, 5, OR 6 NUMBERS MATCHING. DEPENDING ON THE
OPTIONS IN FORCE THE WINNING COMBINATIONS WILL BE DISPLAYED AND
OR PRINTED. A SUMMARY OF THE NUMBER OF TICKETS SCANNED AND
NUMBER OF WINNERS FOUND IS GIVEN ON THE SCREEN. SOUND EFFECTS
ARE INCLUDED.
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CHOICE 9. PRINT TICKET SET.
THIS CHOICE CAUSES THE TICKET SET TO BE PRINTED ON YOUR
PRINTER.
****** WARNING DO NOT USE THIS UNLESS YOU HAVE A PRINTER ******
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CHOICE 10. DISPLAY TICKET SET.
THIS CHOICE CAUSES THE TICKET SET AND WINNING TICKET DRAWN
TO BE DISPLAYED ON THE MONITOR 20 TICKETS AT A TIME.
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CHOICE 11. RUN SIMULATION.
THIS CHOICE CAUSES A 200 RANDOM TICKET SET TO BE GENERATED
ALONG WITH A RANDOM DRAW. THE SET IS THEN CHECKED FOR WINNERS.
IT IS THE EQUIVALENT OF THE FOLLOWING.
A. CHOICE 2, START NEW TICKET SET
B. CHOICE 4, ENTER 200 RANDOM TICKETS
C. CHOICE 7, PICK A RANDOM WINNER
D. CHOICE 8, CHECK FOR WINNING TICKETS
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CHOICE 12. OPTIONS MENU.
THIS CHOICE ALLOWS THE USER TO CHANGE THE AUTOMATIC OPTIONS
IN THE PROGRAM. AN OPTIONS MENU WILL BE DISPLAYED. ENTERING THE
NUMBER OF AN OPTION WILL TOGGLE IT BETWEEN YES AND NO. ENTERING
A 0 WILL EXIT THE OPTIONS MENU.
THE EFFECTS OF THE OPTIONS ARE:
1. PRINT WINNERS WHEN FOUND; WILL CAUSE ANY WINNING TICKETS
TO BE PRINTED WHEN USING CHOICES 8 OR 11.
2. DISPLAY WINNERS WHEN FOUND; WILL CAUSE ANY WINNING
TICKETS TO BE DISPLAYED WHEN USING CHOICES 8 OR 11.
3. AUTOPRINT TICKETS; WILL CAUSE TICKET SETS GENERATED
USING CHOICE 11 OR READ IN USING CHOICE 1 TO BE PRINTED.
4. AUTODISPLAY TICKETS; WILL CAUSE TICKET SETS RESULTING
FROM CHOICES 1, 4, 5, & 11 TO BE DISPLAYED.
DEFAULT SETUP IS OPTION 2 YES, ALL OTHERS NO. I RECOMMEND
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IT UNLESS YOU LIKE A LOT OF DISPLAY OR PRINTOUT. CHOOSE FOR
YOURSELF.
*** WARNING ***
DO NOT TURN PRINTER OPTIONS ON UNLESS YOU HAVE A PRINTER
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CHOICES 13,14,15.
THESE CHOICES LET YOU GET A LIST OF DATA FILES, DELETE DATA
FILES, AND RENAME DATA FILES. THEY ARE REASONABLY SELF DIRECTED.
TRY THEM WHEN NEEDED. REMEMBER DO NOT USE THE .LFD SUFFIX (OR
ANY OTHER SUFFIX) WHEN GIVING THE PROGRAM A FILE NAME.
** SOME COMMENTS ON ODDS OF WINNING IN A PICK 6/40 LOTTERY **
THE ODDS OF WINNING IN A PICK 6 OUT OF 40 NUMBERS TYPE
LOTTERY ARE ABOUT 1 IN 3.8 MILLION AGAINST YOU. THE ODDS OF
MATCHING 5 OF THE 6 NUMBERS ARE ABOUT 1 IN 18,820. EVEN THE ODDS
OF MATCHING 4 OF THE 6 NUMBERS ARE ABOUT 1 IN 456 AGAINST YOU.
MOST LOTTERIES USUALLY HAVE PAYOFFS THAT ARE MUCH LESS THAN
THE ODDS WOULD ALLOW. TYPICALLY 50% OR LESS. IF YOU BET ON THEM
REMEMBER THAT FACT. HOWEVER, LOTTERIES ARE FUN IF BET ON IN
MODERATION, AND MOST PEOPLE WOULDN'T BUY THIS PROGRAM IF IT
WEREN'T TRUE.
*** ABOUT THE RANDOM NUMBER GENERATOR ***
THE RANDOM NUMBER GENERATOR IN THIS PROGRAM HAS BEEN TESTED
BY SELECTING SETS OF 32000 TICKETS AND RUNNING A FREQUENCY
DISTRIBUTION CHECK. THE DISTRIBUTION HAS PROVEN FLAT WITH A
STANDARD DEVIATION OF 1.5 PERCENT OR LESS AFTER 100 TRIALS. THIS
IS GOOD ENOUGH FOR JUST ABOUT ANY PURPOSE.
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CONTRIBUTION & STR FORM
SEND TO: KARL W. EHRLICH
P. O. BOX 722
DAHLGREN, VIRGINIA 22448
CONTRIBUTION ENCLOSED?__________ $__________.
SOFTWARE PROBLEM? _______________, COMMENTS? ______________.
IF YOU HAVE A PROBLEM OR COMMENT ON THE OPERABILITY OF THE
PROGRAM PLEASE INCLUDE THE FOLLOWING.
1. DESCRIPTION OF THE COMPUTER BEING USED, TYPE, GRAPHICS CARD,
PRINTER, MONITOR ETC. INCLUDE MANUFACTURER AND MODEL
NUMBERS IF KNOWN.
2. NAME OF DOS (EG. MS-DOS 2.0, PC-DOS 3.11, ETC.).
3. A LISTING AND EXPLANATION OF YOUR COMMAND.SYS AND
AUTOEXEC.BAT FILES.
4. PRINTOUTS OF THE OFFENDING SCREEN, IF AVAILABLE.
5. A DETAILED DESCRIPTION OF WHAT WENT WRONG. REMEMBER, I
WASN'T THERE WHEN IT HAPPENED TO YOU.
I WILL ENDEAVOR TO READ ANY TROUBLE REPORTS AND COMMENTS I
RECEIVE, AND WILL ANSWER THEM ON A TIME AVAILABLE BASIS. (I WORK
AT A REGULAR JOB AND DO THIS STUFF IN MY SPARE TIME). I
THEREFORE CANNOT PROMISE A SWIFT OR SURE ANSWER. PEOPLE WHO HAVE
MADE A CONTRIBUTION TO MY EFFORTS WILL OF COURSE GET TOP
PRIORITY.
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